Released on PC
Developed by Big Bad Wolf Studio (France)
The Council is a narrative adventure game set in the late 1700’s, where your choices and character growth truly matter, with permanent, long-lasting consequences.
I worked on the third, the fourth and the fifth episode.
My main tasks were:
+ Interactions with business and marketing teams to prepare the episodes’ release
+ Supervision of the age rating process and localization
+ Definition with my internship supervisor of the development’s priorities to match the planning
+ Tests, feedbacks and recommendations to the development teams to improve the project’s quality
+ Prioritization of the bugs’ treatment for the milestones’ deliverables with Mantis
+ Post-release monitoring and patching (The Council Episodes 3 and 4)