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Birthday Party

MY ROLE

Project Manager & 3D Artist

 

PERIOD

October 2018 – February 2019 (5 months)

 

PROJECT DESCRIPTION

Birthday Party is a systemic action game. The player embodies a little brat, whose goal is to ruin the birthday parties of other kids.

We wanted to create a fantasy where the player could unwind and experiment with his environment to create quirky situations.

 

WHAT HAPPENED

+ We knew each other pretty well, from previous projects, so we also knew our flaws and qualities.

+ The project was first greenlit of the promise of a systemic core, it was a big challenge for us. We targeted pretty well at the start of the project and managed to successfully validate our intentions.

+ Our scope was unfortunately too big for what we had in mind. It was the first time any of us took care of production this big, and we did not have clear enough processes to garanty our scope.

 

 

WHAT WE LEARNED

Processes are key to a project, and with better-defined ones, as well with a more managed scope, we would have been able to produce enough content for a potential release.

 

TEAMMATES

Lug-Owein AMBROISE – Level Designer & 3D Artist

Alessandro CHEINISSE – Game Programmer (Lead Systems)

Alexis LEDOUBLE – Game Programmer (Lead AI)

Quentin ROZE – Game Designer & UX Designer & VFX Artist

Tiyani TRAORE-BASTIDA – Level Designer & Sound Designer & Music Composer

 

Dowload link will soon arrive!

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DETAILS

+ Finished project
+ 6 people
+ PC