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Saylorz

MY ROLE

Game Designer & Controller Prototyper

 

PERIOD

November 2017 – December 2017 (1 month)

 

PROJECT DESCRIPTION

Saylorz is an alternative controller game. We wanted to create a cooperative experience of pirates sailing a boat with their weights only while shooting at icebergs and aggressive whales.

I was in charge of the construction of the boat itself, after having all the team agree on the mechanics.

I also worked closely with industrial designers to conceive a more presentable version of our awesome boat.

 

WHAT HAPPENED

+ We all were really excited about this project, and even though we knew it was going to be challenging, we fully assumed our ideas. We also distributed the tasks cleverly, as we all had our own specialty, making us very complimentary.

+ We all had to take a lot of our personal time for this project because the scope was pretty important. Hence, we didn’t have much time to playtest our game, a thing we absolutely needed to do flawlessly, because of the nature of our concept.

 

WHAT I LEARNED

Even for short projects, it is absolutely important to define a bearable scope for all the team, in order to avoid neglecting parts of the game development process.

 

TEAMMATES

Aurélien FORGE – 3D Artist

Eric LEDUC – Game Designer & Controller Prototyper

Louis PERDU – 3D Artist & Animator

Gaétan RISCHE – Game Designer & Lead Programmer

Quentin ROZE – Programmer & Animator & FX Artist

 

Download link will soon arrive!

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DETAILS

+ Finished project
+ 6 people
+ PC & Alternative Controller